X is still used to switch nozzles, and the Gamecube-style X button is shown on-screen, which is excellent for fans and keeping authenticity but could be confusing for new players. The Guidebook was moved from the Z button on the GameCube controller to the L button on the Switch controller, and ZL has become "center camera," which was L on the GameCube controller. If you decide to stop and squirt, you'll need to press the right stick in to get into Mario Cam, which was Y on the GameCube. As you can see on the controls screen, pressing ZR gives you a "Running Squirt," and pressing R allows you to "Stop and Squirt." What Nintendo did for the Switch version was take advantage of the R and ZR buttons. In Sunshine, you hit the R button lightly to shoot water while running, and you pressed it down fully to stand still so you could aim and spray. The GameCube controller had analog triggers that essentially meant you could push them lightly or down fully for a different effect. Moving on to Super Mario Sunshine, the most notable change is how FLUDD operates. Otherwise, it's all the same! Super Mario Sunshine You can also now use X or Y to punch and kick, whereas this could only be done with the B button on N64. On N64, those were both assigned to the A button. This is also true for jumping, punching, kicking, and swimming, now you can use A or B to jump and swim. The ZL and ZR buttons act as the Z button from the N64, which allows you to duck, crouch, and perform other moves like the long jump and ground pound. The L and R buttons still let you change the camera mode from closer to farther away. If you played the Wii and Wii U Virtual Console versions of Mario 64 previously, this should be familiar to you, but it's something to note if you haven't played the game since the N64 version or are playing it for the first time.
First, you can use the right stick to move the camera, but it still clicks to fixed positions like you're hitting one of the c-buttons on the N64 controller, so you can't freely move it around in full 360 degrees. This entry is probably the least different of the bunch, but some changes are still worth mentioning. Now Playing: How Super Mario 3D All-Stars' Controls Work On Switch Super Mario 64 For more coverage on Super Mario 3D All-Stars, read our review for our full thoughts about the collection.īy clicking 'enter', you agree to GameSpot's If you're keen to come back to these Nintendo classics, you don't have to wait long, as it's coming to Nintendo Switch on September 18, 2020. If you'd like to watch a video showcasing everything we discuss in this feature, watch the video version below.Īs mentioned, Super Mario 3D All-Stars includes Super Mario 64 (originally on the Nintendo 64), Super Mario Sunshine (originally on the Nintendo GameCube), and Super Mario Galaxy (originally on the Nintendo Wii). How will FLUDD work in Sunshine without the GameCube's analog triggers, and how will you play Galaxy without the Wii remote's motion controls? Below we offer a breakdown of each Mario game's unique control changes and detail how they've been adapted to play on Nintendo Switch. But given the particular control styles of those games, you might be wondering how some of these games work on Nintendo's console-handheld hybrid.
With the release of Super Mario 3D All-Stars, we finally have Super Mario 64, Sunshine, and Galaxy on Nintendo Switch in glorious HD.